Serious games in theology

HTS Teologiese Studies/Theological Studies

 
 
Field Value
 
Title Serious games in theology
 
Creator Oliver, Willem H.
 
Subject — serious games; gamification; online; paper behind the glass; decolonised education; Fourth Industrial Revolution
Description In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would be fitting and high time to fully implement gaming into the curricula. This article takes a look at the implementation of a serious game on an undergraduate level at a residential university. It focuses in a pragmatic way on applying the serious game on biblical languages – Greek, Hebrew and Latin – proposing that they should be presented to the student as paper behind the glass.
 
Publisher AOSIS
 
Contributor
Date 2019-11-26
 
Type info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion — Survey
Format text/html application/epub+zip text/xml application/pdf
Identifier 10.4102/hts.v75i4.5465
 
Source HTS Teologiese Studies / Theological Studies; Vol 75, No 4 (2019); 8 pages 2072-8050 0259-9422
 
Language eng
 
Relation
The following web links (URLs) may trigger a file download or direct you to an alternative webpage to gain access to a publication file format of the published article:

https://hts.org.za/index.php/hts/article/view/5465/14087 https://hts.org.za/index.php/hts/article/view/5465/14086 https://hts.org.za/index.php/hts/article/view/5465/14088 https://hts.org.za/index.php/hts/article/view/5465/14085
 
Coverage — — —
Rights Copyright (c) 2019 Willem H. Oliver https://creativecommons.org/licenses/by/4.0
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