The adoption of virtual reality in e-commerce in South Africa

South African Journal of Information Management

 
 
Field Value
 
Title The adoption of virtual reality in e-commerce in South Africa
 
Creator Jaxa, Phendulwa Francke, Errol R. Ohei, Kenneth N.
 
Subject Information Technology E-commerce; traditional shopping; virtual reality; virtual shopping; virtual reality adoption
Description Background: E-commerce in South Africa (SA) is growing, and virtual reality (VR) technology holds significant potential to transform the online buying experience. However, a deeper understanding of the barriers to VR adoption among e-commerce consumers in SA is crucial.Objectives: This study aimed to understand how consumers perceive the usefulness and actual use of VR in e-commerce in SA.Method: A qualitative method based on a case study using an explorative research design was adopted. Data were collected via semi-structured interviews among individuals aged 18 years and above who resided in Cape Town, SA. Through quota sampling, participants with varying degrees of familiarity with VR technology and e-commerce were included.Results: Participants strongly believed VR would influence e-commerce in SA. They emphasised the importance of carefully selecting products suitable for VR experiences to maximise the benefits for online shoppers.Conclusion: This research investigated barriers to VR adoption in e-commerce in SA. While participants were optimistic about VR’s potential, concerns about cost, accessibility, and technical challenges were identified. The study highlights the need for a strategic approach to VR implementation, considering product categories and external factors.Contribution: This study provides valuable insights for e-commerce businesses, policymakers, and technology developers in SA. Key contributions include the introduction and application of the VR Adoption Model (VRAM) in the South African context. The VRAM extends the Technology Acceptance Model (TAM) by incorporating dimensions such as perceived enjoyment, social influence, and immersion, offering a nuanced understanding of VR adoption dynamics.
 
Publisher AOSIS
 
Contributor Cape Peninsula University of Technology
Date 2025-04-02
 
Type info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion — Interview
Format text/html application/epub+zip text/xml application/pdf
Identifier 10.4102/sajim.v27i1.1940
 
Source South African Journal of Information Management; Vol 27, No 1 (2025); 11 pages 1560-683X 2078-1865
 
Language eng
 
Relation
The following web links (URLs) may trigger a file download or direct you to an alternative webpage to gain access to a publication file format of the published article:

https://sajim.co.za/index.php/sajim/article/view/1940/3121 https://sajim.co.za/index.php/sajim/article/view/1940/3122 https://sajim.co.za/index.php/sajim/article/view/1940/3123 https://sajim.co.za/index.php/sajim/article/view/1940/3124
 
Coverage Cape Town South Africa Age; Gender
Rights Copyright (c) 2025 Phendulwa Jaxa, Errol R. Francke, Kenneth N. Ohei https://creativecommons.org/licenses/by/4.0
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