Gamification in psychological assessment in South Africa: A narrative review

African Journal of Psychological Assessment

 
 
Field Value
 
Title Gamification in psychological assessment in South Africa: A narrative review
 
Creator Akoodie, Yaseerah
 
Subject Psychology; Psychological assessment artificial intelligence; game-based assessment; gamification; gamified assessments; psychological assessment
Description Gamification is defined as the implementation of game design elements in real-world contexts for non-gaming purposes. Gamification is increasingly being used in psychological assessment as it is thought to increase the attractiveness, motivation and performance of test takers. The ease of use of gaming principles is also a strong enabling factor for gamification in assessment. However, not much is known about the field in the South African context. Hence, this article uses the narrative review method to present the latest research on gamification in assessment. More specifically, the article discusses the benefits, costs, validity and scoring methods used with gamification in assessment. Research was conducted through electronic databases as well as the World Wide Web using Google Content analysis. Based on the review it was evident that individuals performed similarly in traditional and gamified assessments. Based on the results, the use of gamification was shown to decrease anxiety and stress and to increase motivation, loyalty and efficiency, especially in corporate environments. Despite the benefits, critics point out that gamification may be viewed as less important because of the inclusion of game elements as candidates may pay less attention to the assessment than required. Further, gamification has the ability to manipulate individuals as well as to bias certain groups of individuals that may be more accustomed to the use of technology than others. This raises ethical concerns, which are discussed in the article. The results also demonstrate a gap in research and practice in South African contexts with few gamified assessments available in the market.
 
Publisher AOSIS
 
Contributor
Date 2020-09-10
 
Type info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion — —
Format text/html application/epub+zip text/xml application/pdf
Identifier 10.4102/ajopa.v2i0.24
 
Source African Journal of Psychological Assessment; Vol 2 (2020); 10 pages 2617-2798 2707-1618
 
Language eng
 
Relation
The following web links (URLs) may trigger a file download or direct you to an alternative webpage to gain access to a publication file format of the published article:

https://ajopa.org/index.php/ajopa/article/view/24/124 https://ajopa.org/index.php/ajopa/article/view/24/123 https://ajopa.org/index.php/ajopa/article/view/24/125 https://ajopa.org/index.php/ajopa/article/view/24/122
 
Coverage — — —
Rights Copyright (c) 2020 Yaseerah Akoodie https://creativecommons.org/licenses/by/4.0
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