Engageability: a new sub-principle of the learnability principle in human-computer interaction

Journal for Transdisciplinary Research in Southern Africa

 
 
Field Value
 
Title Engageability: a new sub-principle of the learnability principle in human-computer interaction
 
Creator Chimbo, B Gelderblom, J H de Villiers, M R
 
Subject Human-Computer Interaction (HCI) Studies; Computer science; Observational Studies Child computer interaction; Design principles; Eye tracking; Generational differences; human-computer interaction; Learning theories; Learnability; Engageability; Software applications; Usability
Description The learnability principle relates to improving the usability of software, as well as users’ performance and productivity. A gap has been identified as the current definition of the principle does not distinguish between users of different ages. To determine the extent of the gap, this article compares the ways in which two user groups, adults and children, learn how to use an unfamiliar software application. In doing this, we bring together the research areas of human-computer interaction (HCI), adult and child learning, learning theories and strategies, usability evaluation and interaction design. A literature survey conducted on learnability and learning processes considered the meaning of learnability of software applications across generations. In an empirical investigation, users aged from 9 to 12 and from 35 to 50 were observed in a usability laboratory while learning to use educational software applications. Insights that emerged from data analysis showed different tactics and approaches that children and adults use when learning unfamiliar software. Eye tracking data was also recorded. Findings indicated that subtle re- interpretation of the learnability principle and its associated sub-principles was required. An additional sub-principle, namely engageability was proposed to incorporate aspects of learnability that are not covered by the existing sub-principles. Our re-interpretation of the learnability principle and the resulting design recommendations should help designers to fulfill the varying needs of different-aged users, and improve the learnability of their designs.Keywords: Child computer interaction, Design principles, Eye tracking, Generational differences, human-computer interaction, Learning theories, Learnability, Engageability, Software applications, UasabilityDisciplines: Human-Computer Interaction (HCI) Studies, Computer science, Observational Studies
 
Publisher AOSIS
 
Contributor
Date 2011-12-31
 
Type info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion — —
Format application/pdf
Identifier 10.4102/td.v7i2.248
 
Source The Journal for Transdisciplinary Research in Southern Africa; Vol 7, No 2 (2011); 24 pages 2415-2005 1817-4434
 
Language eng
 
Relation
The following web links (URLs) may trigger a file download or direct you to an alternative webpage to gain access to a publication file format of the published article:

https://td-sa.net/index.php/td/article/view/248/226
 
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Rights Copyright (c) 2011 B Chimbo, J H Gelderblom, M R de Villiers https://creativecommons.org/licenses/by/4.0
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